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 RULES of ENGAGEMENT

Hostages:

SEAL team members may be taken as hostages.  In order to do so, the player must be marked out as a kill with an Airsoft gun.  The SEAL. team member will then lay down on the ground with their weapon in safe and with their barrel condom on.  In order for that player to be considered captured, the opposing team must "barrel tag" that player.  That simply means placing the end of your barrel anywhere on the players body gently WITHOUT pulling the trigger.  Just touch the player with your barrel.  That player is now considered captured, and must acquiesce to the demands of his captors.  He will wear the wrist restrictor device so long as it is safe to do so.  You are encouraged to act as a prisoner, by only giving name, rank and serial number, or being verbally hostile to your captors.  Likewise, the captors are encouraged to role-play, however no actual harm is to come to any players.  Bodily contact may be made, but not in such a way that will endanger that player's safety.  For example, the captor may hold the SEAL. soldier's arm as he walks him to the enemy CP, or may guide him by placing his hand on the player's shoulder.  Play the roles, but don't get carried away.  A captured player may be killed by friendly fire, and may be executed by either the CO or the XO by use of an Empty GBB Handgun.  The rules for execution are attached to the relevant mission.

Recon: ( Spotters , Snipers , Recon personnel)

Recon players are allowed to Enter (spawn) the field at a designated time before game on and before the other players (Before Game on). They are not allowed to engage the enemy or fire their weapons before game start, but they may make radio contact with their CO/XO and relay information, set up ambushes or sniping positions (depending upon their designated deployment).  They also may not retrieve any props that are on the field, however they may Forward observe as spotters and stand guard over the props.  Again, they may not fire their weapons until actual game start.

 

Demo: (Demolitions Specialist , UXB team )The Demolitions expert is the only one who may use demo charges.  He may set and diffuse charges.  A ref must be present to start the 1 min. countdown to detonation, and designate target that is destroyed.  Destroyed targets will be marked yellow tape.  A Demolitions expert is the only one who can handle demo charges without dying.  If anybody other than a demo expert handles explosives, that player and any players in the radius are considered killed.

 

Medic: (Field Medic) Medics receive white double arm tape and 20 zip ties.  Medics may heal any player hit with a wound (non-head shot Honor system ) within 1 min of being hit by applying the zip tie to the wounded player. Zip ties must be applied to the player's body, (preferably the left wrist) and must be in the open and obvious. The wounded player is then considered healed and may play on. 

A wounded player must lay down or take a knee with Gun up and barrel condom on they may not talk or fire and may only say "Dead MAN " or "Wounded Player" (please do not continue to shoot them until they are back in play).  When the medic is out of zip ties he may not continue to heal POW's may be healed.

Re--spawn: Re-Spawn at the Reality Field is done instantly, when a player is Eliminated they may then call out "Dead Man" an with Barrel plug in, walk out and  return to the Re-Spawn station for their Team and sign in by writing their Full name and Player number on the Clipboard . once this is completed they may immediately Return to Play...SPAWN AREAS MAY NOT BE HELD OR CAMPED !!! PLAYERS DOING SO WILL BE REMOVED FROM THE GAME